Synopsis

Two Worlds II is the critically-acclaimed fantasy role-playing game for Xbox 360, PlayStation 3 and PC set in the vast world of Antaloor. You are the hero in a world of adventure and magic where your every action has consequences – from the way people respond to your presence through to massive, world-changing repercussions.

Although Two Worlds II continues the story begun in 2007's hit Two Worlds, it is not necessary to have played the original game to enjoy this epic adventure.

Starting in the dark dungeons of the emperor-sorcerer Gandohar, you will escape into a world of perilous intrigue and spectacular danger. Your enemies will be many and varied and range over vast lands. From shifting desert sands to underground catacombs corrupted by evil, you will travel on foot, on horse-back or even at the helm of an ocean-going sail boat.

You will learn new skills and will create your own powerful weapons, armor, magic spells and potions. Adventure alone or with others and even build and defend your own village, with its own economy and unique trade goods. Finally, you will face the source of all the world's ills in your attempt to rescue your stolen sister and set the world to rights.

Combat

Fluid, real‐time and diverse: Switch weapons and abilities on-the-fly and in ways based on the combat scenario encountered.

You're not limited to being a ‘mage', ‘ranger' or ‘warrior'. Two Worlds II is classless, allowing you to create your own unique character. Of course, you can choose to play as a pure warrior and cast magic and other talents aside, but when you're cornered by merciless opponents and your sword is having little effect, it's nice to be able to unleash a powerful spell or two!

Customization

Many role playing games allow you to change appearance and perhaps the color of your armor, but little more. In Two Worlds II, you can not only change your appearance and so on, but in fact create a weapon like no other and craft spells that are truly your own.

There are estimated to be between 1022 and 1024 stars in the universe; Two Worlds II's spell creation system - D.E.M.O.N.S – allows 1035 possible combinations! It's safe to say that you could make new spells in Two Worlds II for the rest of your life and still not get anywhere near the end of the spell book!

Multiplayer

There's nothing like adventuring with friends. Conversely, there's also nothing like taking them on in hard-fought gladiatorial combat either!

Two Worlds II offers the ability to team up with up to 7 other players and head out on adventures together. The quests offered in multiplayer mode are separate to the main story and take place in unique lands.

If you're feeling a little less cooperative and more competitive, you can take on other players by dueling (1v1) or in Team Deathmatch (4v4).

Crystal Hunt brings another unique dimension to multiplayer; 2 teams of up to 4 players are tasked with finding 150 crystals before the other team. Players can kill opposing players for their crystals, all the while avoiding traps that can change or even destroy crystals around you.

Finally, there's ‘Village Mode', taking console RPGs to a new level! You will act as lord of a village and be responsible for its growth and protection. Place buildings, build up local industry, set taxation and manage the economy. Your village will make unique items that you can trade with other players online and sometimes, you will take quests (that other players can join in) to save your village from encroaching evil.

Huge World

Two Worlds II takes place in Antaloor, a vast and varied world. Your adventures will take you from dry, parched deserts to savannah, rich with animal life to the clear blue oceans and beyond. You'll visit cities and towns, humming with the day to day life of their many inhabitants as well as dark places, abandoned to evil and creatures ready to feast on the unwary adventurer.

Traveling on foot can take a huge amount of time, so you're able to use other methods of travel in Antaloor including horseback, sailing and magical portals that allow you to move instantaneously to regions you've previously visited.

Depth

Two Worlds II has a main quest line, but there are numerous opportunities to branch into side-quests that will reveal more about the living, breathing world of Antaloor. On top of the wealth of opportunities for exploration, you can also become a practiced thief, picking locks at every opportunity (although you'll need to avoid being seen!) or you can pick up a musical instrument and play along with locals in the market. Perform well enough and the people around you will reward you with money! Another way to earn extra funds is to take up the life of a hunter. Selling animal hides can offer a lucrative profession and the world of Antaloor is rich with many forms of animal life, some familiar and some definitely not! While out looking for quarry, you should take the opportunity to find uncharted regions full of the ingredients you'll need in your alchemy to make powerful potions and elixirs.

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